Shatterpoint Development Update #3
Safely building our multiplayer experience
Welcome to the latest monthly update about Shatterpoint — our upcoming Skills-based, Free-to-Play RPG Blockchain Game For Mobile. We apologise that we have missed a couple of months — that’s because we were involved in technical work that would not have been particularly interesting for you all!
There has been a lot happening behind the scenes as we progress through the roadmap, and we have recently enjoyed the successful launch of our Ambassador Program.
We wanted to share with you some updates from the skilled team of developers building this game, and if you have any questions leave a comment or tweet us @ShatterpointGG and we will ensure you get answers in the next post.
Hi team, what parts of the game are you working on this month?
PvP & Security: At the moment, most of the work that has been done is on the backend, especially dealing with security issues. Unfortunately there are hackers and those who reverse-engineer games and we need to protect our audience from them so this is taking absolute priority for us.
Logic calculations are being done in the cloud in a safe and secure server that prevents any hacking attempts by verifying data against a known database of player inventories as well as stats.
Any person who might try to influence gameplay simulation will be promptly booted from the game as we have a referee simulation that is being executed on the server and is used as the “Truth” so speed hackers or damage hackers are a thing of the past, especially during our multiplayer scenarios.
PvE balancing & narrative: We’ve also done a bunch of balancing and are excited to have introduced narrative tasks for campaign levels rather than more generic tasks like “eliminate X amount of Elite enemies” we will now have tasks like “investigate the burning camp” as well.
Our Art team is also working hard on revitalising the User Interface and creating all five world menus as well as campaign maps. The second world, Mulsegye’s campaign levels are being worked on along with more PvP functionality added.
Is the team growing?
Absolutely, we’ve had a couple of recent new additions to the Block Games team that we’re happy to introduce here:
Alex Boast is a London-based writer who joins us as Head of Content to support Shatterpoint & Block Games with useful editorial resources for traditional and web3 gamers.
Nedas Sapalas also joins us as partnerships manager and is an avid gamer currently playing League of Legends.
The team continues to expand as we build our first game, so feel free to check out our current vacancies if you’re interested!
What are you most excited about in the near future?
We’re thrilled to be starting work very soon on the in-game friends list.
Not only will this allow you to build a roster of allies, you’ll also be able to issue personal Player versus Player challenges to your friends!
Also, industry-wise our Co-founder Kipras is very much looking forward to attending Gamescom in Cologne this week.
Have you got anything else to share with us?
At the moment we are tackling the all-important but not particularly glamorous backlog which grows by the day. It’s paramount to us that we create the best game possible so this means we take working through the backlog really seriously.
Tell us about the Ambassador Program?
Certainly, we’re thrilled to have an active community of around 150 ambassadors from over 1000 applicants — and applications are still open!
Our team is happily reviewing over 350 submissions from the three types of ambassadors:
With over $500k worth of tokens allocated so far, we’re excited to keep expanding the program, especially as we get closer to important roadmap milestones, so stay tuned!
Thanks, that was a great update, see you next time!
What to expect from the next update:
In late September we expect to kick off a new and exciting campaign from our roadmap that you will be hearing a lot more about very soon.
Also, we’ll be taking a closer look at the narrative driving our heroes actions in future updates — we hope you’re as excited as we are!